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Tetris Couldn't Triumph at The Game Awards — Another Award Type Could Fix That

As any prominent honors show nears, one notices an outcry for introducing fresh award types to recognize underappreciated efforts and delight the spirits of fans with niche passions.

A fellow writer previously argued advocating for terror-themed awards. That would be fantastic. Equally deserving are tabletop games, this being a passionate advocate's mission. Yet I need to apologize in advance for pushing forward since similar to blinkered fanatics, I possess a compelling case supporting my request is the most urgent and important of all. Here's the proposal: We need a classification for brain-teasing titles.

The Genre Classification Challenge

Organizing artistic expressions isn't exact; it remains highly personal, and it will always spark debates and end in fuzzy definitions. There’s a reason film award organizations steer clear of genre categories. But it is a necessary evil for the industry of interactive entertainment, which are so diverse they barely qualify a single creative category.

For comprehensive acknowledgment of gaming accomplishments to gain proper attention, while allowing diverse titles to compete fairly, specific award classifications remain vital.

Existing Game Classification System

Leading game ceremonies presently include genre categories for Action, Action/Adventure, Role-Playing, Fighting, Simulation and strategy titles, plus athletic and racing experiences. Together, these six categories actually cover many game types, allowing placement for most games within them.

Different situation exists for brain-teasing titles. No appropriate category exists for their placement. Consider three of outstanding current releases, each quite distinct: structural challenges in a particular game, fast-paced pattern recognition in a different title, thought-provoking social scenarios of a third title. Where could they possibly go within current classifications? Simply put, no category fits.

The Representation Problem

Numerous examples exist outstanding logic titles published annually that have no home in entertainment awards, unless they happen to qualify award groups including Handheld titles, VR/AR Game, or the intensely contested small studio competitions.

  • One classic puzzle game received no recognition completely that year
  • Another creative title was excluded in 2019
  • Well-received sorting experience got ignored in 2021
  • Limited numbers of puzzle games barely qualified for niche award types

Importance of Logic Titles

Frequently they represent compact experiences, however the design of the puzzle game carries substantial weight. Iconic mobile puzzle games rank among most engaged experiences globally and have been for many years.

The legendary block-stacking game challenges famous sandbox experiences claiming status as best-selling game of all time; it also contends for best game of all time. Brain-teasers form essential building blocks to the art of video games, and engaging with almost every other genre.

Proposal and Rationale

Brain-teasers wouldn't encounter such difficulty. You could fill five nominees with fascinating, diverse, deserving games every year with ease — actually, with challenge, given the need to exclude many worthy titles.

And to reiterate, these represent titles without proper classification at major gaming awards. Logic title developers operate at the challenging frontier interactive creation, developing some of most fundamental forms within interactive entertainment. Comparable to cinema stunt performers, they warrant appreciation. Let’s not keep them waiting generations.

GK
Written by

George Kim

A seasoned gaming analyst with over a decade of experience in the Canadian casino industry, specializing in reviews and responsible gaming practices.

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